
Development in Mind
Good design is not only about solving user problems — it’s also about understanding how those solutions are built. A design that ignores development constraints may look elegant on the screen, but it often becomes expensive, fragile, or slow to ship in reality. Designing with development in mind doesn’t mean limiting creativity. It means making intentional choices, knowing their technical impact.
1. States That Are “Just Slightly Different”
“This is basically the same, just a different color and text.”
To a designer, this feels like a simple variation.
To a developer, it can be an entirely new state.
Examples:
A disabled button that is still clickable
Empty state A and empty state B with different icons and copy
Error states that have slightly different layouts from success states
📌 The problem:
Every “slight difference” introduces more conditions, more test cases, and more potential bugs.
👉 Designer considerations:
Ask yourself: Can this reuse the same state?
If it’s different, is it for a real UX reason — or just because it “looks nicer”?
(You can illustrate this with a diagram: one component → multiple states → increasing logic branches.)
2. Components Without Clear Boundaries
“This card can be used everywhere.”
That may be true — but:
What is the maximum number of text lines?
Is the icon mandatory or optional?
What happens when data is missing?
📌 The problem:
A component with “unlimited flexibility” forces developers to guess.
👉 Designer considerations:
Define clear boundaries for each component
Accept that no single component needs to cover every possible scenario
(Illustration idea: a clearly constrained card vs. a constantly shape-shifting one.)
3. Beautiful Animations Without Rules
Animation brings life to an interface.
But animation without rules creates friction for development.
Examples:
Different durations across screens
Different easing for the same type of motion
Some screens animated, others not
📌 The problem:
Developers end up custom-building each case, which is hard to maintain and hard to reuse.
👉 Designer considerations:
Define motion rules, not individual animations
Fewer animations, applied consistently
4. “Flexible” Layouts Without Responsive Logic
“This will just work responsively.”
Nothing works “naturally” in responsive design.
📌 Common issues:
Spacing that changes without a clear system
Unclear breakpoints
Elements that resize unpredictably across screens
👉 Designer considerations:
Treat responsive design as a system, not manual adjustments per screen
Be explicit about what is fixed and what is fluid
5. Diagrams Missing Inputs and Outputs
Flows exist — but:
Where does the input come from?
Which screens are affected by the output?
Is the state persisted or lost when navigating back?
📌 The problem:
Developers have to infer the logic, which easily leads to misunderstandings.
👉 Designer considerations:
Diagrams don’t need to be beautiful
But they must clearly communicate data flow
(Illustration idea: diagram with vs. without defined inputs and outputs.)
The Most Important Lesson I’ve Learned
Design is not only for users to interact with —
it is also for developers to build.
A “good” UI is one where:
Users understand it easily
Developers can implement it confidently
The team can maintain it over time
And very often, removing a little from the design
helps the product go much further.
Final Thought
If there’s one question I always ask before finalizing a UI, it’s this:
“Is this decision helping developers — or forcing them to guess?”
When designers and developers understand the same thing in the same way,
that’s when design truly gets shipped.
Bloom EVERYDAY