An Icon Set For A Product

Steps, tips, and icon systems designers actually use Icons look small — but in a real product, they carry a lot of responsibility. A good icon set doesn’t just “look nice.” It needs to be consistent, scalable, readable, and developer-friendly. Here’s how I usually approach creating an icon set for a product — plus a few things I wish I knew earlier.

1. Start with the system, not the icons

Before opening Figma, answer these questions:

  • Where will the icons be used?
    (Navigation, buttons, empty states, diagrams, status indicators…)

  • What sizes are required?
    (16 / 20 / 24 / 32?)

  • Outline or filled?

  • One color or multi-color?

📌 Tip:
If you don’t define the rules first, you’ll end up redesigning icons one by one later.

2. Define a clear grid & stroke rule

This is the backbone of your icon set.

Common choices:

  • Grid: 24×24

  • Stroke: 1.5px or 2px

  • Corner radius: consistent across all icons

  • Cap & join: round or square — pick one

📌 Rule of thumb:
One icon system = one stroke style.

Mixing stroke weights is the fastest way to make a set look “off,” even if each icon looks fine alone.

3. Decide what gets simplified (and what doesn’t)

Not everything should be literal.

Good icons:

  • Represent function, not decoration

  • Remove unnecessary details

  • Stay recognizable at small sizes

❌ Avoid:

  • Too many internal lines

  • Tiny details that disappear at 16px

  • Over-stylizing one icon while others stay simple

📌 Ask yourself:

“Can I recognize this icon at a glance?”

4. Design icons in context

Never design icons in isolation.

Always test them:

  • Inside buttons

  • Next to text

  • In active / disabled states

  • On light and dark backgrounds

📌 Important:
An icon that looks perfect on canvas may fail completely inside a real UI.

5. Name icons clearly (your future self will thank you)

Good naming saves time for everyone — especially devs.

Example:

  • icon-add

  • icon-delete

  • icon-warning

  • icon-arrow-right

❌ Avoid creative names like:

  • icon-magic

  • icon-thing

📌 Think like a developer:

“How would someone search for this icon?”

6. Export rules: consistency over flexibility

Decide early:

  • SVG only? (Usually yes)

  • Stroke converted to outline or kept as stroke?

  • One file per icon or combined set?

📌 Tip:
If devs need to manually fix every SVG, your system isn’t done yet.

7. Common mistakes (I’ve made all of these)

  • Designing icons without knowing where they’ll be used

  • Mixing filled and outline styles

  • Letting one “special” icon break the rules

  • Ignoring how icons behave at small sizes

  • Forgetting hover / active / disabled states

BLOOM EVERY DAY ✦ BLOOM EVERY DAY ✦ BLOOM EVERY DAY

BLOOM EVERY DAY ✦ BLOOM EVERY DAY ✦ BLOOM EVERY DAY

BLOOM EVERY DAY ✦ BLOOM EVERY DAY ✦ BLOOM EVERY DAY

BLOOM EVERY DAY ✦ BLOOM EVERY DAY ✦ BLOOM EVERY DAY

BLOOM EVERY DAY ✦ BLOOM EVERY DAY ✦ BLOOM EVERY DAY